AI Insights · Timothy · January 2025
Performance of Top Boxing Games in Italy, Q4 2024
Explore the trends in downloads, revenue, and active users for the top boxing games in Italy during Q4 2024.
In the fourth quarter of 2024, the top boxing games in Italy showcased diverse trends in downloads, revenue, and active users on a unified platform. This analysis is based on data from Sensor Tower, providing insights into the performance of these popular mobile games.
Boxing Star: Boxing Fight Game saw a significant increase in weekly downloads, peaking at around 2.4K in early December. Weekly revenue fluctuated, peaking at about $505 in early October, while active users reached a high of approximately 4K in mid-December.
Real Boxing 2 experienced a steady climb in weekly downloads, with a peak of 8.6K in mid-November. Revenue also saw an upward trend, reaching approximately $624 in late November. Active users increased significantly, peaking at around 10.7K in mid-November.
For WWE Mayhem, weekly downloads showed a notable rise, reaching around 2.7K in late December. Revenue climbed steadily, peaking at about $659 in late December. Active users increased, with a peak of nearly 5K in the same period.
EA SPORTS™ UFC® 2 maintained a consistent download rate, peaking at about 8K in mid-November. Revenue reached a high of $262 in early December. Active users peaked at approximately 14.7K in mid-November.
Burrito Bison: Launcha Libre had stable weekly downloads, with a slight increase to around 551 in late December. Revenue remained relatively steady, peaking at about $154 in early October. Active users maintained a consistent level throughout the quarter.
For more detailed insights and data, visit Sensor Tower's website.